ectoplasmic residue;143879
well they (devs) had the control scheme different before, but changed it to make it more accessible, and am wondering now will that hurt the gameplay.
Well from what I read the old scheme was more annoying than difficult.
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16 years ago
ectoplasmic residue;143879
well they (devs) had the control scheme different before, but changed it to make it more accessible, and am wondering now will that hurt the gameplay.
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16 years ago
Rodie;143880yea, but is this one too easy now, or is it that they (reviewers) played it enough it just seems that way. guess im gonna have to wait till it releases, or a demo launches.
Well from what I read the old scheme was more annoying than difficult.
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16 years ago
ectoplasmic residue;143881
yea, but is this one too easy now, or is it that they (reviewers) played it enough it just seems that way. guess im gonna have to wait till it releases, or a demo launches.
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16 years ago
Rodie;143877
The fact of the matter is that all current generation games are too easy.
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16 years ago
Jonathan Archer;143883still could have made a difference, but as rodie said too, it could have just been annoying. just dont want it to feel to simple.
Uh, if I remember right, all they did was change the proton beam to where it wrangles the ghost automatically instead of pushing a button, if I remember right.
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16 years ago
ectoplasmic residue;143885
still could have made a difference, but as rodie said too, it could have just been annoying. just dont want it to feel to simple.
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16 years ago
Jonathan Archer;143886timing it when to press the wrangle.
I'm not sure how that would've made a difference. Now if the game switched to one of the other tools that takes down the ghost easier, that probably would've, switching between the proton beam and the wrangle one though, I don't think so.
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16 years ago
ectoplasmic residue;143888
timing it when to press the wrangle.
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16 years ago
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16 years ago
JamesCGamora;143892why it may feel easy.
It does seem like it would be far less of a hassle